February 25, 2021

Development & Validation of the TILT Survey

In an earlier post, I shared some of the thinking behind the development and validation of the Technology, Instruction, Learning in Teaching (TILT) survey. In this post, I’ll share some of the steps taken in the content validation process. Development of the survey When you develop a survey, you need to go through a process… Continue reading

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Comics About Writing: Break and Bend the Rules

The comic above led to a great conversation on Twitter the other day about the role of mentor texts, and learning from genres, and remix. Thanks to everyone who added in to the conversation (Sarah, Terry, Sheri, Daniel, Ronald, Jayne, etc.) At one point, something somebody wrote (prob Terry) brought me back to making a […]

Using BinaryFormatter in Unity to Save and Load Game Data

The class BinaryFormatter in C# performs the actions of “serialization” and “deserialization” of binary data. It takes simple data structures such as integers (int), decimal numbers (float), and collections of letters and numbers (string) and can convert them into a binary format. This means more complex structures like a class can have its fields encoded …

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